7th grade at Takoma Park Middle School (Potomac, Maryland, USA)
Second Place
My artwork depicts the contribution of engineers, especially girls, to a better world by showing how engineering touches every aspect of our lives to keep us healthy, mobile, connected, and curious.
To emphasize the role of EngineerGirl in inspiring girls like me, I drew girls from around the world from multiple perspectives using each of the engineering marvels to make the world better. My goal was to show how universal engineering is in all areas of our lives, no matter who or where we are.
Keeping in mind that EngineerGirl has a worldwide audience that spans students, teachers, parents, the engineering community, and others, the two different audiences of viewers I had in mind were adults and kids when creating my work. I think adults might view and interpret my work as well-researched and thoughtful and appreciate the careful selection of the twenty engineering marvels I depicted showing how engineers make the world better through science, technology, math, and design applications. I think kids, especially girls, might view and interpret my work as inspiring a sense of curiosity and interest to learn more about engineering and maybe hopefully see themselves in the “engineering girls” I depicted to make the world better. For both audiences, I wanted my work to convey the message that in every aspect of our lives all around the world engineering makes everything better.
To create my piece, the materials I used were paper, poster board, pencil with eraser, pen, tape, markers, and scissors. The process I used was the Engineering Design Process:
I learned from the Engineering Design Process that my biggest failure was proceeding too far with my prototype of a graphic novel based on biographies of specific female engineers before seeking feedback from my peers. That feedback steered me towards a different final result that connects more personally with target EngineerGirl audiences. I had invested so much into the first prototype that I did not feel motivated to go back to the drawing board after receiving feedback that the first prototype was scoped too narrowly and, as a technical matter, might not work for the way the EngineerGirl website is laid out. I almost thought that I would give up entirely. However, because I had begun my research and effort early enough, I thankfully had some time to pause, review my materials and concept, and redo my aspect ratio analysis of the EngineerGirl website. I was then able to persist through the failure and take what I had learned about engineering making the world better and apply it to a different concept. I even decided to take a risk and have both a general central panel of engineering symbols and a border composed of girls from around the world engaged in specific engineering activities from a variety of perspectives.
Given my lessons learned, I sought feedback along the way on the second iteration. I learned that initial prototypes don’t have to go all the way to final to be valuable, and that even an imperfect prototype can positively influence an even better end result. I learned that, where possible, it is a good idea to budget time and resources so if you have to change course, there is enough leeway to pivot. I also learned that in any engineering design effort, it is important to understand requirements, background information, what success should look like, and the intended audience. All of these are very valuable student and life lessons that I will carry with me in any project I undertake going forward.
These winning entries in the 2026 EngineerTeen Writing Contest showcase the lifecycle of everyday items and the types of engineering involved along the way. Congratulations to all winners and finalists!